How to Play Snake
The rules take ten seconds to learn. The strategy takes a lifetime to master. Here is everything from your first apple to advanced space management.
The rules
- You control a snake that moves constantly; you only choose its direction: up, down, left or right.
- Eating food makes the snake one segment longer and scores points.
- The game ends if the snake hits a wall or any part of its own body.
- The snake cannot reverse: if you are moving right, pressing left does nothing.
Controls on this site
All our games share one control scheme. On desktop use the ↑ ↓ ← → arrow keys or W A S D, with P to pause, R to restart after a game over and M to mute. On phones and tablets, swipe anywhere on the board or use the on-screen d-pad. In 2 Player Snake, Player 1 takes WASD and Player 2 takes the arrows.
Beginner: the three mistakes that end every early game
- Double-tapping. Pressing two directions quickly queues two turns and folds the snake onto itself. One deliberate press per corner.
- Chasing the apple in a straight line. Approach so that after eating you still have an open exit, especially near walls.
- Ignoring the tail. Your tail vacates its cell every step. Learning to trust (and time) that gap is the first real skill in snake.
Intermediate: sweep, do not wander
Once your snake is longer than a dozen segments, random pathing dies. Adopt a sweep: move in long S-shaped passes across the board, like mowing a lawn, deviating only briefly to collect food before rejoining the pattern. Sweeping keeps your body organised in parallel lines with predictable gaps instead of a chaotic tangle.
Advanced: space partitioning
Elite play is about the board, not the apple. Every move divides remaining space into regions; the fatal mistake is entering a region smaller than your body length, because the exit closes before you escape. Before committing anywhere, high-level players do an instinctive count: can I fit through, and what closes behind me when I do? On wrap-around boards like Infinite Snake this thinking bends further, because regions connect through the edges.
Mode-specific pointers
- Classic: hug edges early, keep the centre open for late game.
- Snake 2: when the level changes, stop hunting and re-map the new walls first.
- Speed: efficiency beats safety; a crash wastes seconds, but timidity wastes more.
- Maze: never enter a corridor without knowing your exit.
- Portal: check what surrounds the exit portal before you enter.
- Vs AI: control the centre and use your body to lengthen the AI's routes.